Update 0.0.6
Outhold » Devlog
We've just uploaded version v0.0.6. This update adds a couple quality of life improvements, and balances a few of the upgrades and level difficulty. If you currently have a playthrough in progress, note that your current upgrades will be refunded (but your collected token totals remain what you had before).
Full changes below:
- Added a button to toggle the "Auto Level" upgrade on and off during a run.
- You can now see the upgraded tower range while hovering over the tower level up button.
- The "Time Challenge" upgrade has been moved to an earlier slot in the tree. This should hopefully make more people explore this part of the tree.
- Level 2 has been tuned down to be slightly easier, while Level 3 has been made slightly harder.
- The "Explosive Chance" and "Explosive Damage" upgrades have had their costs reduced.
- Added an "Explosive Bosses" upgrade. This should make the explosive branch more viable against bosses.
- The "Tower Fire Rate" upgrade now raises fire rate by 5% for each spent time token, up from 3%.
- The "Arrow Multishot" upgrade now reduces fire rate by 35%.
- Fixed a bug where you would sometimes end up in a state where upgrades you hover over would automatically get purchased.
Files
outhold-web.zip Play in browser
Version 13 3 days ago
outhold-windows.zip 36 MB
Version 14 3 days ago
outhold-macos.zip 58 MB
Version 13 3 days ago
Get Outhold
Outhold
A short, minimalistic incremental game with tower defense mechanics.
Status | Prototype |
Author | Tellus Games |
Genre | Strategy |
Tags | Clicker, Idle, Incremental, Minimalist, Tower Defense |
Languages | English |
More posts
- Update 0.0.53 days ago
- Update 0.0.48 days ago
- Update 0.0.310 days ago
- Update 0.0.210 days ago
Leave a comment
Log in with itch.io to leave a comment.