Outhold
While the web version above is perfectly playable on most systems, the windows and macOS downloads offer better performance and graphics.
Outhold
Outhold is a short, minimalistic incremental game that blends tower defense strategy with a deep meta-progression. Carve your own way through the sprawling skill tree, unlock powerful upgrades, and defend your Holdout from relentless waves of enemies.
Addictive game loop
Start a run, see how far you get. Use your collected resources to buy upgrades and try again.
Become powerful enough to obliterate everything coming against you.
Deep upgrade tree
Create unique builds that fit your playstyle.
Experimentation is rewarded, and all upgrades can be refunded for free.
Strategize
Focus on upgrading just one specific tower, or find unique tower synergies.
There are many ways to progress through Outhold, the choice is up to you.

Published | 1 day ago |
Status | Prototype |
Platforms | HTML5, Windows, macOS |
Rating | Rated 4.8 out of 5 stars (26 total ratings) |
Author | Tellus Games |
Genre | Strategy |
Made with | Godot |
Tags | Clicker, Idle, Incremental, Minimalist, Tower Defense |
Average session | About a half-hour |
Languages | English |
Inputs | Mouse |
Links | Steam, Steam |
Download
Development log
- Update 0.0.320 hours ago
- Update 0.0.221 hours ago
Comments
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Loved the game. Very entertaining. Keep up the solid work.
wow, this is great! the minimalist gameplay and presentation feels super sleek, polished, and professional. will you be in the upcoming June Next Fest? your demo is totally steam ready imo
Thank you! We'll put the demo on Steam as well, but we're going to miss the June Next Fest unfortunately (registrations closed a while back)
bummer! there should be one in the fall anyways. registrations also recently closed for a third-party steam festival called Short Games Showcase that runs from August 4th - August 11th, but you could try sending an email if that's something you're interested in; i don't think they've made their selection yet. either way your game has wonderful bones, and it looks like the itch algorithm is loving it! excited to see how Outhold develops
Ah, too bad we missed the submission date for that as well, but I sent an email either way to see if they could allow us to sneak in either way. Appreciate the shoutout, it looks like a great festival!
Cant wait for the official release, was a very fun game to play!! :)
Thanks!
This game is so addictive the upgrade buttons are also very satisfying can't wait for more content!
I'm glad to hear!
i beat the final level with only 1 tower down, i maxed out, used multicrit with archer tower and coin cannon to defend the swarms and boss
That's neat!
Great game. I'd add a toggle for auto upgrade once you buy the perk. It's not always preferable to upgrade when you want to add a new tower
Yeah this has been suggested a lot, I'll make sure to add one 👍
Looks good, works good. I enjoyed it! Cursor's a little slow though.
Thanks! I'll try to improve the web performance a bit over the coming days
It's very slick. I love the visual and audio style. I'm normally one of those people that immediately mutes a game, but I haven't felt the need to with this one.
It'd be nice to have some way to toggle the auto-upgrades once purchased, though.
you can right click the upgrade to remove it, but i agree, it should be toggleable in game
Good job! It’s really enjoyable.
Hey Tellus! I’m a fellow indie developer and I’m also working on a tower defense game, it’s 3d person with hidden objects mechanics. I want to congratulate you on this demo, seems really clean and slick. and I would really love if you can review my game and tell me your feedback on the game design and balance and anything else. Good luck my brother and wish you the best here https://ahmednaboot.itch.io/grandmother-defence
very incomplete, very little visible mechanics, the camera and stuff is a mess, no tutorial, stats can't be seen so can't know how much an upgrade does, and so on,
overall, trash game, 1 star, got more flaws than relevant features
Really satisfying game. Love the visual style and all the little audio pops and blips too.
🙏
The start scales a bit too slow it feels, and sadly mark does not work with multi-shot (does not fire it's second shot if a marked target is in range), but it seems like a nice game and would hope to see more on it here - Good luck
Hey, there indeed seems to be a bug with the mark ability disabling the second arrow from being shot, I’ll fix this first thing tomorrow
Super clean and minimal. The UI, UX, assets, and visual style, it's all smooth, easy on the eyes, and satisfying. Easy to grasp without being boring. Looking forward to more!
Glad you liked it!
Good game here
Thanks for playing!
I was about to finish the game when I accidentally softlocked myself by trying to enter the 4th level. Otherwise, what a game!
Thank you! This bug should be fixed now
Pretty cool!
Thank you!
Great f*cking game !
Thanks :)